Devlog-planning-1.2


Decide the game genre            ROGUE LIKE

art style                       PIXEL

who is the player                    USE FREE PLAYER ASSET?   Yes.

view type TOP DOWN CLASSIC 2D ROGUE LIKE VIEW

mechanics ROGUELIKE BUT YOU DON'T GET STRONGER WITH THE POWERUPS YOU CHOOSE, YOU GET WEAKER

story NO STORY, DIRECTLY INTO ACTION

level design BIG OPEN AREA, YOU START IN MIDDLE THINGS COME AT YOU FROM ALL DIRECTIONS, THERE ARE (NO THERE IS NOTHING! DONT OVERSCOPE)

WHAT IS FUN: KILLING(NOPE) PUSHING THE EMPLOYEES AWAY, STUNNING, FREEZING, FAINTING - DESTROYING THINGS HERE AND THERE (ONLY AFTER THE MAIN MECHANIC IS PERFECTLY DONE)

AND KEEP GETTING WEAKER, HOW AM I SUPPOSED TO MAKE IT FUN???

1-) YOU WANT TO DIE BUT THEY DON'T LET YOU, SO YOU ESCAPED FROM THE HOSPITAL AND THE EMPLOYEES OF IT...

... IF THEY CATCH YOU THEY START HEALING YOU

unique elements YOU WIN WHEN YOU DIE

power up types POWER UP/DOWNS: 9 SHOULD DO FOR START

TOXIC: LOSE HEALTH PER SECOND + GET SLOWER (SLOWER MOVE SPEED = EMPLOYEES CATCH YOU AND HEAL YOU)

HEADACHE: LOSE VIEW(VIGNETTE), LOSE HELTH PER SECOND

ADRENALINE: MOVE FASTER, GAIN HEALTH PER SECOND

TELEPORT: IT TELEPORTS YOU AWAY TO A RANDOM LOCATION (THERE ARE SOME LOCATIONS IN THE MAP THAT ARE GOOD FOR HEALTH)

SURPRISE INJECTION: (IT EITHER HEALS YOU UP OR DOWN RANDOMLY)

DOPING: PUSH STRONGER, GAIN HEALTH PER SECOND

DRUGS: LOSE VIEW FOR SECONDS, LOSE HEALTH AMOUNT

BIGGENING PILL: INCREASES SIZE, WIDER PUSHING

LEAVE BUNSHIN: CHANGE YOUR OWN TAG TO "NOT PLAYER" LEAVE AN OBJECT WITH TAG "PLAYER" TO THE POSITION, RUN THROUGH THE FOLLOWERS

STRANGE ENOUGH POTION: THINGS FALL FROM SKY, THEY HAVE COLLIDERS,

CALM DOWN POTION: SLOWS DOWN THE GAME TIME

NO CALM POTION: SPEEDS UP THE GAME TIME

MAYBE STRANGE POTION: GRAVITY IS SET TO ? FOR ? SECONDS

SNAKE POTION: YOU TURN INTO A SNAKE AND EMPLOYEES TURN INTO APPLES.

WHAT WOULD YOU CALL THIS POTION: GAME TIME IS STOPPED, SCENE MODE IS OPENED, AND YOU CAN MOVE THE PLAYER WHERE EVER YOU WANT

PANEL WHY: GAME STOPPED, CANVAS OPENED, PRESS THE BUTTON X TIMES TO RETURN TO THE GAME

YOU WIN BUFF: OPENS UP THE YOU WIN PANEL

UNCONTROLLABLE: WASD BECAMES SDWA

SCREAM: YOU SCREAM X SECONDS AND EMPLOYEES GIVE UP FOLLOWING, INSTEAD THEY RUN AWAY FOR X SECONDS

Gameplay / Fun: Basically, how easy and how much fun it is to play the game.

Art Style / Visuals: How cool, beautiful, or eye-catching the game looks.

Hard

Audio / Sound Design: How good the music and sound effects are, and if they make the game feel even better. Do they enhance the theme.

Innovation:  Unique mechanics, original concepts, or unexpected twists that set the game apart and offer a fresh experience.

Theme: Does the game fit into the theme.

Devlog: How insightful and educational was the log of the developer(s). 

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