Devlog-planning-1.2
Decide the game genre ROGUE LIKE
art style PIXEL
who is the player USE FREE PLAYER ASSET? Yes.
view type TOP DOWN CLASSIC 2D ROGUE LIKE VIEW
mechanics ROGUELIKE BUT YOU DON'T GET STRONGER WITH THE POWERUPS YOU CHOOSE, YOU GET WEAKER
story NO STORY, DIRECTLY INTO ACTION
level design BIG OPEN AREA, YOU START IN MIDDLE THINGS COME AT YOU FROM ALL DIRECTIONS, THERE ARE (NO THERE IS NOTHING! DONT OVERSCOPE)
WHAT IS FUN: KILLING(NOPE) PUSHING THE EMPLOYEES AWAY, STUNNING, FREEZING, FAINTING - DESTROYING THINGS HERE AND THERE (ONLY AFTER THE MAIN MECHANIC IS PERFECTLY DONE)
AND KEEP GETTING WEAKER, HOW AM I SUPPOSED TO MAKE IT FUN???
1-) YOU WANT TO DIE BUT THEY DON'T LET YOU, SO YOU ESCAPED FROM THE HOSPITAL AND THE EMPLOYEES OF IT...
... IF THEY CATCH YOU THEY START HEALING YOU
unique elements YOU WIN WHEN YOU DIE
power up types POWER UP/DOWNS: 9 SHOULD DO FOR START
TOXIC: LOSE HEALTH PER SECOND + GET SLOWER (SLOWER MOVE SPEED = EMPLOYEES CATCH YOU AND HEAL YOU)
HEADACHE: LOSE VIEW(VIGNETTE), LOSE HELTH PER SECOND
ADRENALINE: MOVE FASTER, GAIN HEALTH PER SECOND
TELEPORT: IT TELEPORTS YOU AWAY TO A RANDOM LOCATION (THERE ARE SOME LOCATIONS IN THE MAP THAT ARE GOOD FOR HEALTH)
SURPRISE INJECTION: (IT EITHER HEALS YOU UP OR DOWN RANDOMLY)
DOPING: PUSH STRONGER, GAIN HEALTH PER SECOND
DRUGS: LOSE VIEW FOR SECONDS, LOSE HEALTH AMOUNT
BIGGENING PILL: INCREASES SIZE, WIDER PUSHING
LEAVE BUNSHIN: CHANGE YOUR OWN TAG TO "NOT PLAYER" LEAVE AN OBJECT WITH TAG "PLAYER" TO THE POSITION, RUN THROUGH THE FOLLOWERS
STRANGE ENOUGH POTION: THINGS FALL FROM SKY, THEY HAVE COLLIDERS,
CALM DOWN POTION: SLOWS DOWN THE GAME TIME
NO CALM POTION: SPEEDS UP THE GAME TIME
MAYBE STRANGE POTION: GRAVITY IS SET TO ? FOR ? SECONDS
SNAKE POTION: YOU TURN INTO A SNAKE AND EMPLOYEES TURN INTO APPLES.
WHAT WOULD YOU CALL THIS POTION: GAME TIME IS STOPPED, SCENE MODE IS OPENED, AND YOU CAN MOVE THE PLAYER WHERE EVER YOU WANT
PANEL WHY: GAME STOPPED, CANVAS OPENED, PRESS THE BUTTON X TIMES TO RETURN TO THE GAME
YOU WIN BUFF: OPENS UP THE YOU WIN PANEL
UNCONTROLLABLE: WASD BECAMES SDWA
SCREAM: YOU SCREAM X SECONDS AND EMPLOYEES GIVE UP FOLLOWING, INSTEAD THEY RUN AWAY FOR X SECONDS
Gameplay / Fun: Basically, how easy and how much fun it is to play the game.
Art Style / Visuals: How cool, beautiful, or eye-catching the game looks.
Hard
Audio / Sound Design: How good the music and sound effects are, and if they make the game feel even better. Do they enhance the theme.
Innovation: Unique mechanics, original concepts, or unexpected twists that set the game apart and offer a fresh experience.
Theme: Does the game fit into the theme.
Devlog: How insightful and educational was the log of the developer(s).
Please Let Me Die
Rogue Like, but you are trying to die, is it simple? No, it is not :D
Status | Prototype |
Author | AbdullahSevin |
Genre | Action, Adventure |
Tags | 2D, Fantasy, Magic, Roguelike, Singleplayer, Superpowers |
More posts
- Please Let Me Die v0.84 Features72 days ago
- Planning Done, Uploaded Project Alpha 00180 days ago
- Best devlog ever82 days ago
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