Please Let Me Die v0.84 Features
+ = done
- = canceled
// add cursors (normal version and shooting version) +
// add player buffs manager +
Increase max particle count, (didn't do much) +
Increase particle simulation speed +
Increase Particle Force Applier Script's ForceAmount +
randomize the gravity amount and direction +
Change Gravity X() +
Change Gravity Y() +
Change Gravity Based On Player Direction +
// add health +
add health bar, update it +
// add hit VFX +
// add states: frozen etc. -
// add hit effects: freeze time etc. +
// add UI +
modify UI
added panels:
Inventory +
You win +
You lose +
Pause +
Stats +
Main Menu +
// Story: you are powerful but you are not at the moment, because they are continuously healing you and draining your power, you need to die to go back to your own world. you escape and try to die. +
// improve UI later, if time left +
// add background musics +
// improved performance for player healing +
// add: cards can't be used when the UI is open +
// use up the cards when the skill is successfully activated +
// World Spawner(s) +
// add different ENEMIES (with different sprites) +
// add ranged enemy +
// Random Encounters: Unique monsters or bosses can spawn after certain player actions, creating unpredictable but challenging situations. -
// add boss? -
// Spawner Objects: Traps or environmental hazards that spawn monsters when activated, forcing the player to destroy or disable them. -
// Timed Spawning +
// Limit total enemy possible +
// Minimum Distance from Player +
// Trigger Based Spawning -
// Enemy Tiers +
// Animated water background is removed (Causing a lot of lag) -
// give tip upon death -
// make the game little eaier for the player at 2nd try without telling him ? -
// add fonts +
// add powerup logic +
add powerup UI +
add powerup cards UI +
make powerup using available +
// change level design, make the islands smaller +
add borders +
// game logic, there is 2 ay of winning 1 dying, 2 completing all levels (when you survive(don't overhealed) for the spesific amount of seconds for that level you pass the level +
overhealing penalty is : game over / can restart from same level? or can't ? start with what amount of health if starts, - ...
... Changed: instead start over +
for game loop: make him start from the last checkpoint (every once in 3-5 levels?) but give him extra permanent buff each time -...
... Changed: added leveling up and increasing stats instead. +
perma buffs: speed, hp per sec, push force, +
... or do some character stat thingy +
... btw save the player's current buff stats etc. data when he goes to next level +
... player Dont Destroy on load? (if so fix restaring a level issue, maybe put the player on main menu only) +
// add tutorial +
// remind the losing health logic and winning when dying logic several times even after tutorial, maybe in change level screen -
// add change level screen -
// damage text on enemy -
// At power ups drugs +
// at leave bunshin, at bunshin script, at start, start coroutine, after time Request the RemoveBunshin from player. +
// seperate the duration ones, seperate the ones which needs booleans +
// obstacle rain = tetris +
// risk and reward +
// synergies -
// add valuable currency (Mana) +
// add to explode % .. mob syco reference -
// cards
// select from list +
// make different list for each card, differen lists contains differen tiers and types of cards -
// base stats list -
// stat + and stat - list -
// advanced powerup list -
make a main menu +
//play +
// if tutorial has been played:show option to skip tutorial +
//options +
//quit +
// level 2 add shooting enemies and different color enemy +
// level 3 add different animated bigger size enemies +
// level 4 increase shooting enemies add different color faster enemies +
// add mana system to limit pusher usage +
// building which keeps producing enemies -
// building which keeps healing disabled enemies and spawning them back -
// stop sound when changing level -
// select tip text from random string list -
// tutorial add usage of cards +
Select cards with "1" "2" "3" keyboard keys and use the selected card with Mouse Right Button +
// at win & lose screen reached level = current buildindex-1 +
player prefs of it -
// level 4 atari game reference +
// noone wants to play tutorials, add an option to skip +
// reset stat points +
PACMAN? -
BLACKHOLE? -
CHANGE BIGGENING PILL FORCE AMOUNT AS += INSTEAD OF = +...
... added increase player damage too +
increase mana usage +
GRAPHICS : CARD PICTURES + , LIGHTING + , FLOWERS/GRASS -
add another vfx at beam -
add bunshin explosion vfx and sound +
SOUNDS new player damaged added +
add card sfx -
decrease sound levels make spatial 0.5 +
fix X button at ESC, sound settings +
destroy enemy bullet on wall collision +
important +
MANA START FROM 9 PER SECOND +
SPEED START FROM 15 +
For tetris blocks +
add sound fx +
arrange colliders +
Files
Please Let Me Die
Rogue Like, but you are trying to die, is it simple? No, it is not :D
Status | Prototype |
Author | AbdullahSevin |
Genre | Action, Adventure |
Tags | 2D, Fantasy, Magic, Roguelike, Singleplayer, Superpowers |
More posts
- Planning Done, Uploaded Project Alpha 00180 days ago
- Devlog-planning-1.282 days ago
- Best devlog ever82 days ago
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